Comic Break: Ferryman #5 (DC/Wildstorm)

Friday, February 27, 2009


Ferryman
Issue: #5
Writer: Marc Andreyko
Artist: Jonathan Wayshak
32 pp. Wildstorm/DC. $3.50

Reviewed by Paul Stotts

There’s the normal comic book violence. Like Superman fighting a Giant Cosmic Death Bunny. And then there’s the extreme, graphic, oh-my-eyes-burn-please-make-it-stop comic book violence. Like someone getting their jaw torn off, or a person getting cleaved in half by a sword (dissection by bisection?). And just when it couldn’t possibly get worse, a guy on fire gets extinguished by spurting blood. Clever, but not cliché, like urine. Yet so unsanitary.

Welcome to the extremely NC-17 world of Ferryman, where buckets of bullets fill the air and torn-off body parts double as weapons. Have arm, cause harm.

In series finale, writer Marc Andreyko and artist Jonathan Wayshak really ratchet up the sick-puppy quotient, creating an ending battle so gruesome and disturbed it would make a serial killer squeamish. Despite violence that would have John Wayne Gacy, pale as milk, burping bile, Ferryman is a delightful, over-the-top thrill ride, goofy and absolutely fun. Never meant to be taken seriously, the issue is meant to be enjoyed, granted in a sick-puppy way. Like the House of Blue Leaves scene in Quentin Tarantino’s Kill Bill.

Wayshak’s art has made the biggest impression on me over the course of the series. Like getting stomped in the mud by a Tyrannosaurus Rex. No one draws “gleefully insane” like him; all his characters are big mouths filled with gleaming white teeth. A dentist’s dream. Good flossers, no doubt. His artwork was fantastic in the first issue, and it’s steadily improved from there. Definitely a promising artist to keep on eye on in the future. (That doesn’t mean stalk the poor guy, so stay off his lawn.) I’d absolutely love to see him get a crack at doing the visuals for a 30 Days of Night series. Vampires and Wayshak, a match made in monster heaven.

Hopefully this isn’t the last we’ll see of Ferryman. Andreyko and Wayshak deserve the chance to further torment reader’s souls. They’ve made a good start in scarring my psyche. Why stop now?

Final Grade: 80 out of 100

Related Posts:
Comic Break: Ferryman #1 (DC/Wildstorm)
Comic Break: Ferryman #2 (DC/Wildstorm)
Comic Break: Ferryman #3 (DC/Wildstorm)

Winners of the Kitty Norville Series Giveaway

Thursday, February 26, 2009

I have three winners to announce in the Kitty Norville Series Giveaway. Each winner will receive all six Kitty Norville books by Carrie Vaughn, courtesy of Hachette Book Group.

So if I can get a drumroll...

The winners are: Donna Locklin from Texas, Tami Bates from Tennessee, and Shaun Duke from California. Congratulations Donna, Tami and Shaun!

Thanks to everyone who entered!

"Beat the Reaper" by Josh Bazell (Little, Brown)

Wednesday, February 25, 2009


Beat the Reaper
Josh Bazell
320 pp. Little, Brown. $24.99
Pub. Date: 1/7/2009
ISBN-13:
978-0316032223

Reviewed by Paul Stotts
I’m a Charlie Huston honk. There, I admitted it. Like the first step out of twelve, I recognize my problem. And I feel unburdened. Free almost. I’m a Huston-holic. A junkie for Charlie’s magical mushroom prose. And like every good Huston-holic, I’m always searching for writers with a similar style. Writers that’ll grab me by the throat, worrying me like a dog.

Enter Josh Bazell.

A combination of Huston and Chuck Palahniuk, Bazell stuns with his debut novel Beat the Reaper, a brutal and humorous medical-crime gritfest. It’s Goodfellas meets House—with footnotes. Part hitman, part healer. But with a bedside manner that will have you running out of a hospital quicker than you can say “HMO.” Though this big idea sounds odd, the novel works, beautifully. Like a virus that gets inside you, always consuming, always growing. Never stopping. If you don’t have an addiction, Beat the Reaper will give you one. Namely a finishing-the-book addiction. It’s like life. Once you start, you won’t stop until you reach the end.

Dr. Peter Brown has a past he’d like to forget. Once a hitter for the mob—known as Pietro “Bearclaw” Brnwa—he got out when things went bad, testifying against his former employers before dropping off the face of the earth, courtesy of the Federal Witness Protection Program.

Relocated and re-imagined, Peter assumes a new life as an intern at Manhattan Catholic Hospital. Helping and treating patients. Including one patient who happens to be a mob father with a good memory. One who happens to recognize the Pietro in Peter. Suddenly Peter must move fast to stay ahead of a vengeful mob looking to mete out mafia justice. The type of justice that’ll put him into the Manhattan Catholic morgue.

The narrative alternates between chapters. One plotline focusing on Peter’s current predicament and one examining his past as a mob enforcer, both slowly teasing out the answers of why he left the life. And why he’s on the lam. The action is intense, and the alternating nature of the chapters makes the book incredibly addictive. Like literary crack, it’ll have you greeting the dawn, puffy red bags under your eyes. I stayed up most of the night, compelled to finish. Even better I was absolutely satisfied once I did.

Bazell never shortchanges the reader, peppering Beat the Reaper with a slew of unforgettable moments, leading to an ending so grotesque and badass you won’t want to miss it. And you’ll probably never be the same after you’ve read it.

Like Huston, Bazell creates dialogue with a street cadence. It sounds real, and even more importantly, it sounds cool. Really cool. Like you can use it to impress your friends. Make them think you’re clever. Coupled with the odd-fact weirdness popularized by Palahniuk, and Beat the Reaper makes for a unique and humorous read. The mob and medicine have never been this engaging together.

Last Word:
Stunning debuts like Beat the Reaper do one thing—leave you wanting more. Like a kid stomping his foot, impatiently. More Pietro Brwna, more streetwise dialogue, more intense, heart-stopping action. More Josh Bazell. After this gem, people will be eagerly anticipating Bazell’s next novel. I know—I’m one of them. And that’s the first step, admitting the problem. Admitting you’re a Bazell-holic.

Final Grade: 87 out of 100

Related Posts:
"The Mystic Arts of Erasing All Signs of Death" by Charlie Huston (Ballantine)
"Every Last Drop" by Charlie Huston (Del Rey)
"Crooked Little Vein" by Warren Ellis (William Morrow)

Winner of "Night Shift" Giveaway

It's happy winner time! A lucky person has been selected to receive a signed copy of Lilith Saintcrow's Night Shift.

The winner is: Kathy Pease from Vermont. Congratulations Kathy!

Thanks to everyone who entered!

Comic Break: Dark Delicacies #1 (IDW Publishing)

Monday, February 23, 2009


Dark Delicacies
Issue: #1
Writer: F. Paul Wilson, Dan Wickline, Joe R. Lansdale, Neal Barrett Jr.
Artist: Douglas Draper, Jerry Beck
32 pp. IDW Publishing. $3.99

Reviewed by Paul Stotts

The story quality in anthologies is often inconsistent. Some stories will be pretty good, some won’t. Creating kick-ass short fiction is an art form, a skill many big-name novelists don’t have—which is why they write novels. They are big-idea people, and big ideas don’t often work in short space. Only so many clowns fit in a Volkswagen Beetle.

Comic anthologies aren’t any different. Some cuts are better than others. Meatier than others. Filet mignon in a sea of hamburger. So finding collection perfection is a rarity.

The debut issue of IDW Publishing’s new quarterly horror anthology Dark Delicacies suffers from this inconsistency. This anthology-itis. The issue features two stories—the excellent Part of the Game and the throw-away Dog. So animal lovers avert your eyes.

Part of the Game is based on a story by novelist F. Paul Wilson, and is ably adapted by writer Dan Wickline. Detective Sorenson’s a corrupt cop looking for a big payday—to be part of the game—so he can keep his high-class girl in silk and diamonds. Sorenson decides to shakedown a nearly mythical Chinese underworld boss for half his gambling take. For a little slice of the pie. But he gets more than he bargained for.

Wickline’s script works. Heavy on exposition, the piece is a short story punctuated by visuals. If you removed the artwork, you’d still have a complete narrative. And with a solid story, it translates into a nice piece.

Novelist Joe R. Lansdale provides the source material for the second piece in the collection, Dog, a violent battle for survival between a man and a very large and ferocious canine. Unlike Part of the Game, Dog offers almost no exposition, entirely drive by images. The storyline’s simplistic, and unfortunately, not very engaging. And the payoff is disappointing.

So tallying up Dark Delicacies’ final score—that’s one good and one not so good story. Typical and not surprising. Anthology-itis rears its ugly head. Dropping the anthology format and focusing on one story per issue instead would probably yield better results. Hopefully, it’s a direction the editors consider.

Final Grade: 70 out of 100

Related Posts:
Comic Break: 30 Days of Night: 30 Days 'Til Death #1 (IDW Publishing)
Comic Break: Dead of Night Devilslayer #1 (Marvel)
Comic Break: Locke & Key Head Games #1 (IDW Publishing)

Book Giveaway: Signed "The Scent of Shadows" by Vicki Pettersson

Saturday, February 21, 2009

I don't know what shadows smell like. Probably urine. But some lucky (or unlucky) winner's about to find out. I have a signed copy of The Scent of Shadows by Vicki Pettersson to giveaway.

When she was sixteen, Joanna Archer was brutally assaulted and left to die in the Nevada desert. By rights, she should be dead.

Now a photographer by day, she prowls a different Las Vegas after sunset--a grim, secret Sin City where Light battles Shadow--seeking answers to whom or what she really is... and revenge for the horrors she was forced to endure.

But the nightmare is just beginning--for the demons are hunting Joanna, and the powerful shadows want her for their own...

To Enter to Win: You must be an active email subscriber of Blood of the Muse to enter. If you have not signed up to receive Blood of the Muse email updates yet, you can sign up here.

Once you are an active subscriber, you can send an email to pstotts@bloodofthemuse.com with the subject line "SCENT" and include the email address where you receive your Blood of the Muse updates in the body of your email. Multiple entries will be disqualified. The winner will be selected at random. No purchase is necessary. Contest is open to all Blood of the Muse email subscribers worldwide. Entries from non-subscribers will be disqualified. Contest ends: March 1, 2009 at 11:59pm PST.

For more Blood of the Muse giveaways: click here.

Good luck to everyone who enters!

"Killer Tease" by Danny Hogan (Pulp Press)

Thursday, February 19, 2009


Killer Tease
Danny Hogan
113 pp. Pulp Press. £5.00
Pub. Date: 1/15/2009
ISBN-13:
978-1906710415

Reviewed by Paul Stotts
I love pulp novels. Love them to death. An ugly, messy death, with purple pasties covering its grim reapers. Exploitative. Visceral. Unapologetic. Pulp fiction never says sorry, never backs down. It’s an alpha dog in a beta world. In literature and in that black muscle I call a heart, pulp fiction rules.

But the old dime pulp novels and penny dreadfuls have almost completely disappeared, slashed and burned like the Brazilian rainforest, their bastard offspring now residing in various genres—mystery, horror, urban fantasy. So I was thrilled to discover a new imprint, Pulp Press, dedicated to publishing real pulp fiction. Literature for us old-school degenerates jonesing for our pulp fix. Their first release, Killer Tease by Danny Hogan, succeeds admirably in capturing the tone and feel of those long gone pulp classics.

Swaggering with attitude and smelling like the streets, Killer Tease takes you slumming through the weird and dark underbelly of Brighton. Filled with sadistic villains and brutal murders, the book’s an ode to the weird menace classics of the 1940s and 1950s.

Eloise Murphy is a burlesque dancer with one giant problem. Her explosive temper. She’s a dynamo of deadly violence. A burlesque berserker. After she busts up the face of an overly touchy-feely client, she finds herself out of a job. A new dancing gig quickly turns up, one in which she’s blackmailed into accepting. That’s never good, but things get even worse. Soon she uncovers the horrible, sadistic truth behind her new employer. Betrayed and brutalized, Eloise finds herself fighting for her life. And boy is she pissed.

Eloise is a fascinating character, an interesting combination of mostly masculine aggression under the guise of feminine sexuality. A panty-clad psychopath. A berserker in a bra. There’s nothing titillating or glamorous about her. She’s meanness incarnate. Hate unleashed. Psychotic violence isn’t sexy. And Eloise is as psychotic as they come. She’s ugly inside, and unapologetic about it. And it’s intriguing how Hogan never softens her edges, never makes her appealing.

Killer Tease starts off great, bursting with energy straight out of the gate. The book vibrates with attitude, and Hogan does a wonderful job setting up the scene. The book flies, rushing like a racehorse to its bloody conclusion. And at the length of a hundred pages, it easily can be read in one sitting. The payoff feels rushed though, certain character motivations are murky and not entirely clear. More background information would have been nice to fill in some of the gaps in the narrative. But there’s always Eloise’s next outing for that.

Last Word:
Killer Tease is real pulp fiction, a penny dreadful with a weird menace heart. It’s a sledgehammer to the guts, bludgeoning your squishy insides until you submit to its charms. Eloise’s brutal and ugly temperament drives the narrative. She’s a caveman in the modern world. A malicious weed in a rotten garden. A car accident on the side of the road. Unappealing, yet one cannot turn away from her. Here’s hoping we see more of this pissed off little minx.

Final Grade: 76 out of 100

Related Posts:
"Crooked Little Vein" by Warren Ellis (William Morrow)
"Every Last Drop" by Charlie Huston (Del Rey)
"The Mystic Arts of Erasing All Signs of Death" by Charlie Huston (Ballantine)

Obama's Elf

Wednesday, February 18, 2009

That Rahm Emanuel has a beautiful singing voice.



Related Posts:
Extreme Nerd Humiliation

Young Adult Spotlight: "Truancy Origins" by Isamu Fukui (Tor)

Tuesday, February 17, 2009


Truancy Origins
Isamu Fukui
384 pp. Tor. $17.95
Pub. Date: 3/3/2009
ISBN-13:
978-0765322623

Reviewed by Paul Stotts
Roger Waters wrote in the classic Pink Floyd song Another Brick in the Wall, Part 2 the now famous lyrics:

We don’t need no education.

We don’t need no thought control.

Isamu Fukui seemingly agrees with these sentiments in his latest novel Truancy Origins, a book that stokes rebellion in the educational system, frees minds, and makes certain students aren’t just another brick in the wall. Or at least, it believes itself rebellious. But like most teenage rebellion, it’s a bit unconvincing. More posturing than substance. A remake of Rebel Without a Cause with Muppets playing the lead parts.

Still the book’s guaranteed to appeal to its intended audience, disinterested, rebellious teenagers. And the straight-A students who want to be disinterested, rebellious teenagers. Some kids don’t want to go to school—some even hate school—viewing it as some kind of exquisite torture devised by adults to punish them. (So close to the truth.) Going to school can appear to be a waste of time and inefficacious. Good for the social event, but not much else. An authoritarian system run by power-hungry fools, centered more on statistics than students. And these impressions are right. The educational system is broken—at the very worse needing a complete overhaul. It needs to be closely monitored and not followed blindly. Because when schools fail to educate, they’ve failed in their primary responsibility. And many schools fail to educate. The real question is who deserves the blame for this problem.

Twin brothers Zen and Umasi have grown up privileged. Silver spoons and Nintendo Wiis aplenty. Adopted by the Mayor of the City—a sort of neo-fascist educator—when they were six months old, Zen and Umasi have conflicting views on school. Umasi values education and gets good grades. Zen—incredibly smart but bored—despises the time he spends in school and acts out. Soon the brothers uncover the truth about the City’s educational system. A truth that shatters their world, causing them both to run away from home.

For Zen, the injustices within the City’s educational system are horrible. Evil, in fact. An evil that must be violently overthrown. Malcolm X style. And he strives to accomplish this, gathering an army of Truants to battle the City’s law enforcement. While Umasi harbors many of the same attitudes as his brother, violence is not his answer. It is not any kind of answer. So he stands against his brother. Against his twin. Vowing to stop Zen before it’s too late.

Truancy Origins is a book trying to be many things. There are the exciting action-oriented set pieces as the two brothers battle against each other, often described in highly visual, cinematic detail. These fights are well-done and engaging, and Fukui displays a real flair in writing them. The fights themselves resemble science-fu, the bastard love-child of science fiction and kung fu popularized by The Matrix.

And then there’s the other part of the book which strives to be a social commentary on education. Fukui really misses his opportunity to say something substantive in these moments. And the book suffers because of this. His exploration of the ills of the educational system is shallow. He identifies the problems, but is not as convincing with the answers, often substituting fortune-cookie mysticism for real wisdom. Think Caine in Kung Fu. The author’s young age—Fukui’s eighteen—and the intended young adult audience needs to be taken into account. Still by writing about social issues, Fukui is expected to have a certain depth and quality to his arguments, a maturity of thought. This is lacking, which is disappointing since the opportunity for a tremendous social statement is there. Fukui just misses it.

Zen and Umasi are both great characters, each possessing a real charisma. Umasi’s character arc throughout the novel, though, is less believable. His transformation from book nerd to uber-badass seems forced. Most of the minor characters are plot devices, their presence in the narrative only furthering other aspects of the story. The chief antagonist of the novel, Rothenberg, is one-dimensional to the point of caricature, only motivated by his extreme hatred of children. He’s over-the-top evil, displaying absolutely no redeeming qualities. No gray area, nothing of interest.

The dialogue is occasionally awkward and stilted. I couldn’t imagine teenagers speaking like this. Unless they watched a lot of BBC. It was too proper, less like spoken word and more like written word conversations. Like reading Middlemarch. But with kung-fu.

Last Word:
As a high-octane-kung-fu-science-fiction-multi-hyphenated-action extravaganza, Truancy Origins works. Really well. It’s only when the novel veers into the realm of social activism does it suffer, struggling to say something both substantive and relevant. Still Truancy Origins should resonate with its young adult audience, with its snarky, rebellious attitude towards authority and education. Like literary wish fulfillment for wanna-be rebels. A middle finger to the man. Graffiti on the Wall.

Final Grade: 74 out of 100

Related Posts:
Young Adult Spotlight:"The Dangerous Days of Daniel X" by James Patterson and Michael Ledwidge (Little Brown)
Young Adult Spotlight:"The Dangerous Alphabet" by Neil Gaiman and Gris Grimly (HarperCollins)

Vampire Dragons

Monday, February 16, 2009

Fantasy authors take note. Stories about vampires and dragons are so played out. Talking dragons. Sparkly vampires. That's so last week.

But vampire dragons. Now that's an idea everyone can get behind. There's something magical about large bloodsucking reptiles. Maybe it's because they remind us of children--I don't know--but it's a New York Times bestseller waiting to happen.

So someone out there, please, make it happen.

Author Appearances: Dan Simmons

Sunday, February 15, 2009

Dan Simmons is out and about on his book tour promoting his latest novel "Drood." The novel is a dream for English Lit majors as it explores the final years of Charles Dicken's life as told by Victorian mystery writer Wilkie Collins. I'm about a hundred pages into it currently (it's a massive behemoth of a book) and it has been excellent so far.

So now is your chance to get out and see Dan and get some of your books signed.

Monday, February 16 2009
7:00pm
Tattered Cover Bookstore
2526 East Colfax Avenue
Denver, CO 80206
Map it on Google

Wednesday, February 18 2009
7:00pm
University Bookstore
4326 University Way NE
Seattle, WA 98105
Map it on Google

Thursday, February 19 2009
7:00pm
Barnes & Noble
11 W Hillsdale Blvd
San Mateo, CA 94403
Map it on Google

Friday, February 20 2009
7:30pm
Kepler's Books
1010 El Camino Real
Menlo Park, CA 94025
Map it on Google

Saturday, February 21 2009
2:00pm
Book Carnival
348 South Tustin
Orange, CA 92866
Map it on Google

Sunday, February 22 2009
3:00pm
Vroman's Bookstore
695 East Colorado Blvd
Pasadena, CA 91101
Map it on Google

Monday, February 23 2009
7:00pm
Mysterious Galaxy
7051 Claremont Mesa Blvd. Suite 302
San Diego, CA 92111
Map it on Google

Wednesday, February 25 2009
7:00pm
Poisoned Pen Bookstore
4014 North Goldwater Street #101
Scottsdale, AZ 85251
Map it on Google

Winner of "Betwixt" Giveaway

Saturday, February 14, 2009

These are always my favorite kinds of posts--the ones in which I get to announce winners and giveaway a lot of free stuff. It's like being the Book Santa all year long.

Today's winner will receive a copy of "Betwixt" by Tara Bray Smith.

The winner is: Veronica Sandberg from Arizona. Congratulations Veronica!

Thanks to everyone who entered!

Comic Break: Mysterius The Unfathomable #1 (DC/Wildstorm)

Friday, February 13, 2009


Mysterius The Unfathomable
Issue: #1
Writer: Jeff Parker
Artist: Tom Fowler
32 pp. Wildstorm/DC. $2.99

Reviewed by Paul Stotts

If we learn one thing from the first issue of Wildstorm’s new series Mysterius The Unfathomable, it’s that séances can be fun. And quite dangerous. What with that getting sucked into Hell part.

Something else we learned. That a comic featuring a lecherous mystic/magician with a mysterious past can be an enjoyable romp, heavy on both wit and sarcasm. It’s Dr. Strange with a sense of humor, and better clothes.

Two weeks ago Delfi was an upstart reporter working for an indie-rag, covering a séance held by the rich and fashionably idle, a mystical hipster event for the fabulous. There she encounters Mysterius, detached and cool, and dressed like he stepped out of the Rat Pack. Before long Delfi has been hired as Mysterius’ personal representative, screening future clients.

Writer Jeff Parker and artist Tom Fowler have created an inspired debut issue, both incredibly inventive and humorous. It’s unpredictable and witty, avoiding any semblance of cliché. Mysticism is modern day quackery, a haven for con-men and grifters. And most people know this, treating mystics with a high degree of skepticism. Parker plays upon this skepticism. Mysterius is the real deal. An-honest-to-goodness-speaker-for-the-dead. Not the baloney and light show people expect.

Both Delfi and Mysterius are fabulously realized. In only a few pages, Parker creates some impressive characterizations, deep and intelligent. The character design by Fowler is fantastic. The visuals scream personality and it’s hard not to love them. Sort of like a super charismatic ice cream man. Hard not to be drawn in by his charms. It’s far from your typical mainstream comic art, but it works beautifully here.

Mysterius The Unfathomable was the best kind of surprise. Totally unexpected. Yet it absolutely rocked.

Final Grade: 88 out of 100

Related Posts:
Comic Break: Ferryman #1 (DC/Wildstorm)

Brent Weeks Interview

Thursday, February 12, 2009

Brent Weeks burst onto the fantasy scene in 2008 in a big way. The three books comprising his Night Angel Trilogy (The Way of Shadows, Shadow's Edge, and Beyond the Shadows) was one of the great reads of the year, netting him Best Debut author in my 2008 Bloodies. Recently Brent sat down and was kind enough to answer some questions.

Now that The Way of Shadows, Shadow's Edge and Beyond the Shadows have all been released to widespread critical acclaim--many, including myself, thinking it the debut of the year--and people know Brent Weeks, do you feel more pressure writing your next novel now that you've set the bar so high? What can you do to avoid the dreaded sophomore slump?

Brent Weeks: For me, the pressure to write a great book comes from myself. When a lame second book follows an amazing first book, I feel ripped off. That's why I worked hard to make Shadow's Edge awesome. (I consider that my sophomore effort, but I understand what you mean. My first three books can be considered one outing since they arrived so fast, so I'll play ball with your question.) But I think every book is hard in its own way. First books are hard to lay the groundwork and be original but fast-paced. Second books are hard because you have to expand the conflicts and reveal more of the world in interesting ways, and finales are hard because you have to tie up lots of loose ends in ways that matter. But regardless of what I write, I want my next book to be better. I have some confidence that this will happen because I'm young, and I still have a lot to learn.

What new trick did you learn in writing the Night Angel trilogy that you'll use in your next book?

Brent Weeks: Verbing. I swore not to verb again, but I screwed that. Nah, honestly, I learned to relax enough to use humor. Natural comedians use humor when they're nervous. Me, I have to be comfortable. If you're going to punish your characters a lot like I do, a book can get really depressing. Humor lightens that and also sort of slingshots you, making the highs higher and the lows lower.

In the series, the main character Kylar Stern works as a wetboy, a type of magical assassin. Assassins can miss their targets, wetboys never do. He's like half-Jedi, half assassin. Why distinguish between a wetboy and an assassin? Was it ever a concern that Kylar--who eventually becomes immortal--would be too powerful? And this would lessen the dramatic impact of the story?

Brent Weeks: The distinction is mostly for pride. Like if you're published, and someone says, "Oh, did you self-publish?" Retch. Or you're a professional musician who plays half a dozen instruments, and you meet some guy, and he's like, "Oh, I'm a musician too, do you want to hear my song?"

The concern that Kylar would become too powerful is a huge danger. Take Matrix 2. Neo and Agent Smith fight. Cool fight, amazing choreography. I was wowed, until halfway through the fight, I had this realization: Neo can come back from death, and Agent Smith can copy himself. In other words, they could bash each other senseless for a million years, and it wouldn't change anything. They might just as well sit and chat over tea. There's nothing at stake. So yes, the danger of a too-powerful protagonist is huge, and I tried to take it on in some different ways than the classic oh-I-inexplicably-lost-my-powers-but-they'll-come-back-in-time-for-the-finale.

Being a wetboy, Kylar has tons of super cool abilities: immortality, invisibility, being a kick-ass fighter. If you could have any one of Kylar's abilities, which one would it be? How would this ability help you as a writer?

Brent Weeks: I had to cut the scene in which we saw this because of space considerations, but as a matter of fact, Kylar is also quite talented at charades. Immortality, charades. Crap, I think I'd have to go with charades.

The majority of characters in The Way of Shadows are not exactly who they seem to be, having at some point in the past assumed a different identity. And their mysterious pasts eventually all find their way to light, revealing the real person behind the shadow. What is the significance of shadows in the trilogy? How does one go beyond the shadows?

Brent Weeks: Oh, now you're talking about fantasy like it's literature. Don't you know they'll reject your reviewer's license if you do that? As a writer, I see myself as an architect. I make the plans, but a reader builds the story. So, good catch, and no, it wasn't accidental, but I'm going to leave it at that.

If you had to hire one of your wetboys to perform a hit, who would it be? Why would you pick them as opposed to another character?

Brent Weeks: As long as the deader deserved it, Durzo Blint. If it was just some random guy, Scarred Wrable. Hu is too sick: I don't trust people who truly glory in killing; it's not professional. And as an evil overlord who orders people killed, I'd be a bit suspicious of Kylar. Too young, too new, too many questions.

Clichés and epic fantasy go together like chocolate and peanut butter. There are so many bad clichés out there that writers continually abuse when telling a story. If there was one fantasy cliché you could eliminate from the world, what would it be? Is there a cliché you absolutely love?

Brent Weeks: The cliché that I hate would be the hero who gets horrendously wounded, and still manages to run a marathon--with his best friend on his back. Did I mention the wound was losing a leg? Cliché I love would have to be the young person who finds out that what they've suspected for their whole life is true: they really are special.

You've mentioned in another interview that one of your weak points as a writer is that you suck at names. What's the worst name for a character you've ever come up with?

Brent Weeks: Oh, I see. Anything I say can and will be used against me in a court of public opinion, huh? Fine. Anything with an apostrophe. I will, unfortunately, be chained to using the word "Sa'kagé" and a few others whenever I write in Midcyru for the rest of my life, but I've had it with apostrophes. The worst though would be a slave named Tobby. How'd that happen? Sounds like Dobby the house elf. Free Tobby!

Many--including myself--have pointed out the lack of detailed worldbuilding in the Night Angel trilogy. Do you feel detailed worldbuilding is necessary in an epic fantasy novel? Do you love it or hate it? It seems you sacrifice worldbuilding for pacing. Is pacing something that comes more naturally for you?

Brent Weeks: It all depends what you mean by worldbuilding. Do you mean that the politics have to make sense, that there needs to be a history between nations and between peoples, that there are prejudices against certain groups for good reasons and bad, that there is a mythology and geography to the world and that it matters, that the people in one country remember a war differently than people in another country remember it? Then yes, I agree. If you mean do you need long descriptive paragraphs about the buttons on some woman's dress at a party, no. Is it really necessary to describe the exotic garnishes on each of four courses in a meal five or ten times in a novel? I can see doing that one time, to impress us with how lavish or outlandish a meal is, but after that… why does this matter?

I write intentionally with at least two levels. (Compared to Dante, who deliberately wrote on four.) I think this really confused some people. I wanted anyone to be able to follow the plot, the conflicts, the motivations, the rising stakes, the high tension. So some critics saw that the story isn't very demanding on that level and decided that the world was simplistic. But I do worldbuilding a little like Steven Erikson does everything--I throw you in and make you figure it out on the fly. I had a reader ask recently why I didn't have a religious structure, despite that there was religious belief. The answer? There is a religious structure. It doesn't make it into the novels because the structure of the various churches didn't matter to the characters and didn't affect the plot. It's there, and it's alluded to, but my stories aren't a guided tour in a zoo bus. They're a chase scene with Z4's and McLarens. I'm not going to stop to describe a flower by the side of the road unless it's about to get run over.

I write with a modern reader in mind. How many of us skim the long descriptive paragraphs, searching for an action verb or some dialogue? You know why we do that? Because action verbs and quotation marks tell us when something is happening. It's not that we've got short attention spans, it's that we're smart. You know what, the pattern of the embroidery on that lady's blouse really doesn't matter! It might be interesting to you; you might want to learn about Victorian fashion. There's nothing wrong with that. The more of that you have, however, the less story you're going to have. It's that simple. Every page of description is a page where nothing happens. I'm oversimplifying--description can be used artfully to deepen tension or emotional investment, but so often it's not.

The payoff of my style is that there's always something happening. The pace is fast, and it rewards second and third readings. The tradeoff is that it demands imagination and flexibility. When I mention that Ladeshians have black skin, you might imagine Zulus. But then, in passing, you'll hear about the silk monopoly or the Civil Service examinations. We never go to Ladesh, so in one way, it's not important, but if you do notice it, you might see that the "Africans" you imagined are culturally more similar to the Chinese of antiquity. If we ever go to Ladesh, you'll see again that this isn't just China with black-skinned people. So I require flexibility of my readers, and I guess I demand their trust: I'll fill it in when it's important. It's a storytelling compromise, but at the other end of the spectrum is Dickens: I'm going to tell you the story of a boy, but before I do that, you need to know the sad history of his parents, who in turn were descended from… That style demands patience but not flexibility. I'm the MTV generation. I do the opposite. If it doesn't work for you, go try Wuthering Heights. Just kidding. I wouldn't wish that on anyone.

Twenty years from now where do you see yourself as a novelist?

Brent Weeks: In front of my computer? My dream has always been just to do what I do--which I find meaningful--and make enough money doing it to support my family. So I'm living the dream now. There are no assurances in life generally, but especially not in this line of work. Even saying I'll be writing in twenty years is an expression of a hope, a dream. To take that for granted seems ungrateful for this incredible gift: I'm getting to write for a living right now. You know how many people want to do that and never get to?

I guess one thing that I would love would be to see a whole shelf of my books in the bookstore.

Thanks Brent.

If you haven't picked up Brent's Night Angel series yet, I highly recommend you do. It's fantastic. And I'm sure the beginning of big things for him.

Related Posts:
"The Way of Shadows" by Brent Weeks (Orbit)
"Shadow's Edge" by Brent Weeks (Orbit)
"Beyond the Shadow's" by Brent Weeks (Orbit)

Book Giveaway: The Entire Kitty Norville Series by Carrie Vaughn

Wednesday, February 11, 2009

Thanks to the wonderful people at Hachette Book Group, I have 3 sets of Carrie Vaughn's entire Kitty Norville series to giveaway. That's six books in all! The sets include:

Kitty and the Midnight Hour
Kitty Goes to Washington
Kitty Takes a Holiday
Kitty and the Silver Bullet
Kitty and the Dead Man's Hand
Kitty Raises Hell

For those unfamiliar with the series, Kitty Norville is a Denver-area radio disc jockey who happens to be a werewolf. Her affliction has a tendency to get her involved in all types of supernatural shenanigans. Fun and enjoyable, the Kitty Norville series is one of the most enjoyable urban fantasy series currently available.

To Enter to Win: Send an email to pstotts@bloodofthemuse.com with the subject line "KITTY" and include your name and mailing address in the body of your email. Multiple entries will be disqualified. Winners will be selected at random. No purchase is necessary. Contest is open to U.S. residents only. Contest ends: February 20, 2009 at 11:59pm PST.

For more Blood of the Muse giveaways: click here.

Bloggers: if you promote this contest on your blog, I will give you an additional entry. Email me at pstotts@bloodofthemuse.com with the subject line "KITTY", and include the address to your blog in the body of the email, or you can leave the address to your blog in the comment section of this post. I'll check it out and make sure you get another entry.

Good luck to everyone who enters!

"Mind Over Ship" by David Marusek (Tor)

Monday, February 9, 2009


Mind Over Ship
David Marusek
320 pp. Tor. $24.95
Pub. Date: 1/20/2009
ISBN-13:
978-0765317490

Reviewed by Paul Stotts
Modern science will tell you—reproductive cloning ain’t easy. A multitude of issues currently makes it difficult. Techniques are inefficient. Surviving cloned animals are generally unhealthy, suffering from defects to their vital organs and premature aging. Not to mention the ethical questions involved. Just because we can do it—should we? It’s a veritable dream for ethical philosophers. And a nightmare for everyone else.

Being a clone’s clearly even harder. (And forget about being an A.I.—that’s just brutal!)

David Marusek’s latest sci-fi extravaganza Mind Over Ship shows us it isn’t all Bing cherries and organ harvesting being a clone. It’s actually hard work. With clones giving up more sweat than stem cells. More labor than lungs. But that’s what happens when you’re the working class. When you’re society’s economic foundation and the shoulders which the privileged rest upon. A test-tube grown labor pool exploited like the immigrants in America today. Underpaid and undervalued. Clones, however, are a more specialized working class, each clone line engineered for specific occupational tasks. And like all jobs, some are definitely better than others.

So clones get a full dose of life’s little kicks in the butt—but only a few tablespoons of individuality. It’s a poor trade off—all the work, not much selfhood—and they’re getting tired of it. Really tired of it.

2135. Humanity is on the brink of interstellar colonization. Oships are poised in orbit, waiting to launch, cryogenic colonists tubed up inside. But a divisive corporate boardroom battle within the Garden Earth Project (GEP) is brewing, threatening to scuttle all colonization efforts.

Profiteers on the board want to abandon the GEP’s mission of colonizing space. More money could be made by keeping the Oships in orbit. And converting them to space condos. Only a small minority of board members—intent on continuing the GEP’s original mission—opposes this for profit scheme. So it’s colonists or condos, both sides plotting behind-the-scenes with Machiavellian guile. Doing whatever it takes to win.

Ellen Starke recuperates from the accident that killed her mother, Eleanor Starke. As the new head of the massive conglomerate, Starke Enterprises, Ellen struggles to gain control of her mother’s vast financial holdings. Complicating matters, only Ellen’s head survived the crash, her body completely destroyed in the explosion. Now her adult-sized head has been attached to a new body, infant-sized and growing slowly. Leaving her a helpless grotesquerie cared for by nurses and her devoted evangeline companions, Mary, Cyndee and Georgine.

But Ellen is not safe. Threats lurk everywhere. The people responsible for orchestrating Eleanor Starke’s murder still remain unknown. And Ellen may be next on their list. To save herself and her mother’s empire, Ellen must uncover the people responsible for her mother’s death. And she’s got to do it quickly.

Marusek’s imagination is striking. Jaw-dropping-on-the-floor striking. Like a nuclear implosion mushrooming your lungs, knocking the air out of you. Leaving you knocked on your ass at the same time. Immense and intensely creative, there’s a powerful intelligence to Marusek’s imaginings. He re-imagines everything. Not just technological issues, but political and social ones too. Nothing in the novel feels normal, or comfortable. Uneasiness prevails. The setting is alien and strange—like it should be—with only a tinge of modernity to it. The imaginative force behind the novel is impressive, strong and blunt.

But also intimidating. Like being dumped into the ocean—with no land in sight—and not knowing how to swim. Which makes Mind Over Ship difficult to get into. The learning curve is steep. And the story throws no life lines. So you struggle, enormous waves pounding you, keeping you under. Leaving you gasping for air.

Catching up with Marusek’s maniacal imagination can be a slow plod, requiring tremendous effort. Mind Over Ship isn’t an easy read. More a rigorous intellectual exercise than a leisurely Saturday afternoon SF read. Like doing abstract algebra problems. Some find that fun, for others—not so much. The novel challenges you, always demanding more. Always demanding you think. Marusek’s sheer creative force overwhelms the narrative early on. But once you catch up the novel is a rewarding experience, rich and nuanced. And worth the effort.

The storyline is, not surprisingly, complex. Marusek follows a host of characters in the novel, interweaving their lives together, always creating a larger tapestry, painting the world in bold, broad strokes. When pieces start to slid together in the final act, the effect is magical. Things click rapidly. Like machine gun epiphanies.

Last Word:
Mind Over Ship is wildly inventive, piling ultra-cool ideas upon killer speculations. Leaving you scratching your head, asking: Where did that idea come from? Marusek is a creative juggernaut, delivering more bundles of speculative joy than a midwife on meth could ever imagine. Challenging and thought-provoking, the book demands effort, a sci-fi drill sergeant. A hard taskmaster, it raps your knuckles for failure, but rewards you richly for success.

Final Grade: 78 out of 100

Related Posts:
"Sly Mongoose" by Tobias Buckell (Tor)
"The January Dancer" by Michael Flynn (Tor)
"Saturn's Children" by Charles Stross (Ace)

Collector's Corner: Gregory Maguire

Sunday, February 8, 2009

Ever since seeing Gregory Maguire on his last tour for "A Lion Among Men" I've been meaning to post a scan of his signature. So for all you fans of the Wicked Years out there, enjoy!



Related Posts:
"A Lion Among Men" by Gregory Maguire (William Morrow)

Comic Break: The Cleaners #2 (Dark Horse Comics)

Friday, February 6, 2009


The Cleaners
Issue: #2
Writer: Mark Wheaton and Joshua Hale Fialkov
Artist: Rahsan Ekedal
32 pp. Dark Horse Comics. $2.99

Reviewed by Paul Stotts

Sharks snacking on bodies. Blood and viscera polluting the water, staining the waves with death. Now that’s ugly. And a prime reason why trauma cleaning is a disgusting business. Flossing bits of human ground chuck out of Jaws’ choppers isn’t appealing.

Except maybe to Bellarmine and his crew of blood custodians.

Luckily they get to sit the human sushi bar out. But the mess at the marina does provide Bellarmine a lead in his investigation into a gruesome blood spill in the San Fernando Valley. Multiple sources of blood, but no bodies, suggests a biological waste dump. All the blood being donor blood suggests something really weird going on.

And from there sinister isn’t a huge leap. Bandits don’t rob blood banks and leave the crimson cash lying around. Especially in a residential alley in the Valley. Dumping some O+ in your neighbor’s backyard? Might as well litter the ground with a stack of twenties.

Now psychos. Well. Plasma retention isn’t their strongest suit.

Writers Mark Wheaton and Joshua Hale Fialkov along with artist Rahsan Ekedal have created an intriguing little comic. Gruesome. Odd. And quite disturbing. The Cleaners is a glimpse into the ugly underbelly of a violent society. But underneath all this muck and violence—beneath all the filth—lies good people. People that care. And that you start to care about.

In only two issues, Wheaton and Fialkov have put together a great mystery. One that’s unusual—with an outcome that isn’t immediately transparent. Hopefully in future issues the eventual answers will match this promising setup.

Final Grade: 79 out of 100

Related Posts:
Comic Break: The Cleaners #1 (Dark Horse Comics)
Comic Break: 30 Days of Night 30 Days 'Til Death #1 (IDW Publishing)
"The Mystic Arts of Erasing All Signs of Death" by Charlie Huston (Ballantine)

"Kitty and the Dead Man's Hand" by Carrie Vaughn (Grand Central)

Thursday, February 5, 2009


Kitty and the Dead Man's Hand
Carrie Vaughn
320 pp. Grand Central Publishing. $6.99
Pub. Date: 1/27/2009
ISBN-13:
978-0446199537

Reviewed by Paul Stotts
Las Vegas. Sin City, USA. A city that never sleeps, never rests, never apologizes. ‘Sorry’ isn’t in its vocabulary. And guilt is a foreign concept. Sparkling neon lights, rattling coins, metallic beeps, burps and buzzes concealing a quiet desperation, an all-consuming greed. It’s the American Dream run amok, a desire for instant gratification taken to perverse ends. It is sidewalks paved with gold. Our gold. The land of lost wages. Elvis impersonators. Quickie weddings. Talentless lounge acts. Tacky theme-park inspired resorts. And bad taste.

Really bad taste.

In other words, the perfect setting for urban fantasy. Don’t believe me? Walk through any Vegas casino at 3 am and you’ll see the living dead, bloodshot eyes and pallid, bloodless skin, playing the slots. Or staring bleary-eyed at their cards, cocktail in their hand.

Las Vegas and urban fantasy. The perfect complement. Like chocolate and peanut butter. Abbott and Costello. Monkeys and turd-flinging. Where weird and bizarre meet normal, and the lines between fiction and fact blur. Where what happens in Vegas, stays in Vegas. Because no one outside of the town would ever believe it.

Enter Denver area radio show host Kitty Norville—the first publicly outed werewolf and blushing bride to be. Kitty and her fiancé (and pack mate) Ben want to avoid the rigors involved in planning a big wedding. Why go through all that hassle, they decide, when they can just elope in Vegas. Maybe they can even do Kitty’s radio show remotely and package the whole extravaganza as a business trip.

Her radio station manager loves the idea, booking Kitty’s Vegas act quicker than you can say drive-thru wedding chapel. Not only is Kitty going to do her radio show, she’s going to do it on live TV. So Kitty and Ben rush off to the casino capital of the world, excited about their upcoming nuptials. And the chance to relax, sit by the pool and enjoy fruity alcoholic beverages.

So what could possibly go wrong?

How about a gun convention going on in their hotel. The one catering to psycho supernatural bounty-hunters who’d like nothing more than to add a werewolf head to their mantle. Or the message Kitty must personally deliver to the vampire Master of Las Vegas. And there’s also the enigmatic magician in town suspected of doing real magic. Not to mention a mysterious animal show everyone warns her away from.

So what’s a werewolf/radio show host to do to keep her pelt silver bullet free? And still be able to walk down the aisle to get her holy matrimony on.

“Kitty and the Dead Man’s Hand” is pure fun, like a day at your favorite theme park, stuffing yourself with ice cream and pretzels. The proverbial rollercoaster, chocked full of thrilling excitement. It’s utterly frivolous, a light and fluffy popcorn novel meant to be consumed sans brainpower. The equivalent of an urban fantasy Twinkie. Yet the novel is incredibly infectious and endearing. An urban fantasy charmer with a twinkle in its eye and an Ace up its sleeve. A literary magician that enthralls, coaxing you to the very edge of your seat.

Note that “Kitty and the Dead Man’s Hand” is urban fantasy. Not paranormal romance. Not sparkling vampires with purity rings. Publishers and authors often blur these genres together now, sadly almost to the point of being indistinguishable from each other. The novel’s ubiquitous sexy-tattooed-woman-posing-provocatively cover doesn’t help. (Can someone please design an urban fantasy cover that isn’t publicly humiliating? Where people don’t look at me as if I just flunked out of a twelve-step program for deviants.) The biggest difference—“Kitty and the Dead Man’s Hand” will appeal to a broader audience. And by broader I mean both male and female.

Carrie Vaughn impressed me recently with her excellent contribution to the George R.R. Martin edited Wild Cards mosaic novel, “Busted Flush.” And she doesn’t disappoint here flying solo. Vaughn’s characterizations are wonderfully realized, quirky, unique and endearing. These are the interesting friends you wish you had. Like comfort food on legs. Look up spunky in the dictionary, and you’ll see Kitty’s picture. She’s a bouncing ball bristling with manic energy. A lycanthropic Nancy Drew. Pesky, but infinitely loveable.

Even though Kitty is a werewolf, Vaughn doesn’t exploit this gimmick. Except for one instance, Kitty keeps her inner werewolf leashed throughout the novel. Her wolfen side is still there, hiding just below the surface, lending its instincts and observations to Kitty. But Kitty’s the action hero. Wolfie’s just along for the ride. And that makes “Kitty and the Dead Man’s Hand” much more interesting. Because when Kitty’s in trouble, she sorts it out, letting Wolfie warm the bench.

The novel is structured like a mystery. Kitty investigating weird things, puzzling out how they all fit together. Mostly it works. But the ending was a disappointment. The sum not as interesting as its parts. Causing me to ask—is this the best conclusion Vaughn could come up with? Still it’s only one missed note in an otherwise catchy tune.

Last Word:
A fun, fast read “Kitty and the Dead Man’s Hand” is urban fantasy written to appeal to a broad audience. Fluffy like a high-tech, special effects-laden summer movie, all big action and chills and thrills, the novel’s a real crowd pleaser. If you’re looking for something deep, pass this one by. But if you’re looking for an entertaining afternoon read, Kitty’s your ticket.

Final Grade: 75 out of 100

Related Posts:
"Busted Flush" edited by George R.R. Martin (Tor)
"Unclean Spirits" by M.L.N. Hanover (Pocket)
"Vicious Circle" by Mike Carey (Grand Central)

Comic Break: Locke & Key Head Games #1 (IDW Publishing)

Wednesday, February 4, 2009


Locke & Key: Head Games
Issue: #1
Writer: Joe Hill
Artist: Gabriel Rodriguez
32 pp. IDW Publishing. $3.99

Reviewed by Paul Stotts
Loneliness. Terrifying to some, a relief to others. But losing a long time spouse occasions a feeling of loneliness that’s more intimate. A deeper, more personal loss. The loss of emotional and intellectual intimacy. What we wouldn’t do to have that person back! The one person who understands us. The one person who makes us feel complete.

And not just be left with memories of them. Because memories torture. They remind us of what was—and what is no longer. They are what’s left. Insubstantial. Fleeting. Fading.

Like ghosts.

And if anyone knows a thing or two about ghosts, it’s Joe Hill.

On the heels of last year’s wonderful mini-series Locke & Key: Welcome to Lovecraft, writer Joe Hill and artist Gabriel Rodriguez have returned with a new six issue set, Locke & Key: Head Games. And in the first issue, Hill and Rodriguez have already upped the ante.

Hill has consistently focused on grief in the series, examining his character’s various reactions to it. How do they deal with death? And with loss? Memories have played an important role also, serving as ghostly remembrances of a happier time. What happens when memories are more appealing than reality? When the past is more interesting than the present? Hill makes us feel this loss. A loss of hope.

Not enough superlatives can be heaped upon Rodriguez’s artwork. It’s fantastic. With each issue he’s consistently improved, refining his storytelling prowess. There is a double splash in the issue featuring the staging of Shakespeare’s The Tempest that is unbelievably detailed, a gorgeous showpiece that speaks volumes about Rodriguez’s enormous talent. I’m eagerly anticipating the next issue to see what Gabriel draws next.

Locke & Key has become synonymous with the highest quality. This issue doesn’t change that impression.

Final Grade: 86 out of 100

Related Posts:
Comic Break: Locke & Key Welcome to Lovecraft (IDW Publishing)
Comic Break: Locke & Key #1 (IDW Publishing)
"Heart-Shaped Box" by Joe Hill (William Morrow)

Book Giveaway: Signed "Night Shift" by Lilith Saintcrow

Tuesday, February 3, 2009

I have a copy of Lilith Saintcrow's Night Shift to give away to a lucky winner. So if urban fantasy is your genre of choice, you'll want to get those entries in.

Jill Kismet.

Dealer in Dark Things.

Spiritual Exterminator.

Demon Slayer.

Not everyone can take on the nightside. Not everyone tries. But Jill Kismet is not just anyone. She's a Hunter, trained by the best--and in over her head.

Welcome to the night shift...

To Enter to Win: You must be an active email subscriber of Blood of the Muse to enter. If you have not signed up to receive Blood of the Muse email updates yet, you can sign up here.

Once you are an active subscriber, you can send an email to pstotts@bloodofthemuse.com with the subject line "SHIFT" and include the email address where you receive your Blood of the Muse updates in the body of your email. Multiple entries will be disqualified. The winner will be selected at random. No purchase is necessary. Contest is open to all Blood of the Muse email subscribers worldwide. Entries from non-subscribers will be disqualified. Contest ends: February 15, 2009 at 11:59pm PST.

For more Blood of the Muse giveaways: click here.

Good luck to everyone who enters!

Author Appearances: Patricia Briggs

Monday, February 2, 2009

It looks like now that the holidays are a memory, authors are book to hitting the road, promoting their latest and greatest. Up today is Patricia Briggs who is touring the West Coast and Michigan in support of her new Mercy Thompson novel "Bone Crossed."

So if you're a fan of Patricia now's your chance to get out, ask questions and get your books signed.

Tuesday, February 3 2009
7:00pm
University Bookstore
4326 University Way NE
Seattle, WA 98105
Map it on Google

Wednesday, February 4 2009
7:00pm
Third Place Books
17171 Bothell Way NE
Lake Forest Park, WA 98155
Map it on Google

Thursday, February 5 2009
7:00pm
Powell's Books
3415 SW Cedar Hills Blvd
Beaverton, OR 97005
Map it on Google

Friday, February 6 2009
7:00pm
Borderlands Books
866 Valencia Street
San Francisco, CA 94110
Map it on Google

Saturday, February 7 2009
2:00pm
Mysterious Galaxy
7051 Claremont Mesa Blvd. Suite 302
San Diego, CA 92111
Map it on Google

Sunday, February 8 2009
2:00pm
Barnes and Noble
7881 Edinger Avenue
Huntington Beach, CA 92647
Map it on Google

Monday, February 9 2009
7:00pm
Borders
3140 Lohr Drive
Ann Arbor, MI 48108
Map it on Google

Related Posts:
Comic Break: Patricia Briggs' Mercy Thompson Homecoming #1 (Dabel Brothers)

Winner of "Hotter Than Hell" Giveaway

Someone is going to get "Hotter Than Hell" right now. Winning a short story collection featuring today's hottest urban fantasy writers has a tendency to affect one's body temperature. Add to that the fact that the book is signed by L.A. Banks, Marjorie M. Liu and Lilith Saintcrow and you have a combustible situation. So get the fire extinguisher ready!

The winner is: Michael Below from Germany. Congratulations Michael!

Thanks to everyone who entered!

Winner of "The Glister" Giveaway

"The Glister" by John Burnside looks like a super-creepy book. So hopefully our winner likes a good scare with her books.

The winner is: Karen Gonyea from New York. Congratulations Karen!

Thanks to everyone who entered!